Cars Incorporated logoPreface: While the main work on redoing the UI and converting the game to the Unity engine is moving slowly but steadily, I had taken some time to update the game's new website at I have imported almost all the relevant data from the old site and brought back the forum and the user database in the process.

With so much of the old site back in action (even if it is with new looks), it was only a small step to bring in the online functionality that was originally developed for v0.35 but dropped due to the downtime of the website. Some details have taken longer than expected due to a different server and PHP configuration but after two days v0.36 is on as a mini update. May it help in passing the remaining time towards v0.40 - the Unity update.

Cars IncorporatedOn a different note: Cars Incorporated is slowly advancing through the ranks at Steam Greenlight, these past few days it has been bouncing around between Top 60 and Top 90. So a possible release of the game on Steam isn't that far off anymore and it might just help to get the development budget together to speed things up in the future. So if you haven't done so already, please vote for Cars Inc on Steam Greenlight and help spread the word.

But now for the changes:

New Features


The title screen with highscores

The options menu now has a new section called Internet setup that will allow you to control the online behavior of the game. If you allow the internet access and enter your user credentials from (the same as they where on, you can see your position in the highscore on the start screen and upload your score once you complete a game.

The highscore on the website

The highscores are also presented on the website. The game shows 3 ranks for now, the website 10 in the sidebar or 50 on the highscore page. Right now this list is of course fairly short since it only has some data from old Inner Circle tests. Let's see it fill up!


Other Changes

  • The Facebook share button on the cars page has been restored
  • The endgame screen is now able to up- and download highscore data
  • The new option "Allow online functionality" can enable or disable all online interactions - including the automatic update
  • The auto update has been redirected to the Wild Duck Games homepage - v0.36 will find the update to v0.40 once available


Fixed bugs

  •  Fixed a bug that caused the improve functions for chassis to produce very bad results over time.



  • The new variable $online_rank will return the rank of the player in the online highscore


As always the update is already available for download. However older versions will not see this update as their update functions still points to

Wild Duck Games logoPreface: It is an update that has been long overdue. Originally intended to be released back in September, but the downtime of the main website has prevented me from releasing it. While I am spending what little time I have for developing on the next major update v0.40 (and the creation of my own future label Wild Duck Games), it has become doubtful if v0.35 will ever get released. But given the fact that even without the online integration parts there are some nice tweaks and fixes in it, I decided to release it anyway - without the online integration for now, which could become an additional v0.36 - depending on when the main site is back and how much work is left on v0.40 by then.

The next major release v0.40, which I am currently working on, will see a move from the current game engine (written in Dark Basic Pro) to the much newer, more powerful and more flexible engine Unity3D. A screenshot of the editor gone Unity was recently posted on Facebook and other sites. Since this engine move requires me to rewrite some parts of the game and "translate" others , there won't be any more major changes to the Dark Basic Pro version (0.3x), as I would just need to do the same work on v0.40 again.

There is still a lot of work ahead of me before v0.40 becomes available and as always the amount of time until it's completion relies heavily on the amount of budget I have for getting some more spare time. There are options coming up for those of you who wish to support me in this endeavor, so please check back to the Facebook site, the websiteIndieDB or the new twitter feed soon and continue to share these sites as well as the still ongoing Steam Greenlight campaign. Everything can help to keep the development going.
The website and the Inner Circle program will also both return once v0.40 gets closer to completion.

But now to the changes:

 The new game end screen

New Features

While the online integration has been removed for now, the new game end screen is still here. The game will now count your awards, keep track of your company value and your best selling cars and present you with an overview if you make it to the end of the game without going bankrupt. The screen will also show you your stats when you made it through the demo version (see the screenshot above).


Other Changes

  • The game now calculates "Company Value" each month based on cash on hand, savings account minus credit taken plus the upgrade values of all the factories and the values of your entire stock
  • The company value for the current month is now calculated for older games upon loading, however the data for the time played before the update will not be shown
  • The available credit line is now the same as company value
  • Added the company value to the financial overview, both in text and in the graph
  • Building and selling a car in the same region will now give you a small amount of image in that region each month
  • It is now possible to start the game with a simple prototype already developed (full game only)
  • Rightclicking on the + or - of an adjuster will now set the value to max or min immediately
  • Rearranged options menu
  • You can now circle between several adjusters for the same value in a list using the tab key (eg. the workers in your factory lines)
  • The quality setting for factory lanes is now visible even when the factory is empty and is being remembered when you close a line
  • 2nd and 3rd generation AI cars will now be named with their type of car and the year of the car
  • Set weblinks to Wild Duck site
  • Startyear selection is now a 4 character number
  • Adjusted the font size for the top 5 best selling cars slightly


Fixed bugs

  •  Fixed a problem causing softtops to go over the doors on 2 seated gen 1 cars
  •  Fixed a couple of typos
  •  Fixed a bug that could cause the Company Image in areas where a car was locally built to drop to 0
  •  Fixed a problem with very high or low values (over +/- 2 billion) in graphs
  •  Gamedata is now preserved on game end screen
  •  Clipboard will now be cleaned when something is pasted into an input field to prevent repeated pasting
  •  Fixed a bug that could occasionally cause a car to go into pitstop when the race starts
  •  Fixed a bug that caused the welcome message to be dated to 1895 regardless of the actual start year
  •  Fixed a bug that caused sale lines to forget the company shortname of a prototype when it's name was changed
  •  Pointing the mouse at the border of the game window will now show the system mouse pointer again when window scaling is enabled



  • New script command labelcolor allows to change the color of the previously created label
  • New variables "$companyliquidity", "$companypartraces", ""$companywonsales1-3", "$companywontech1-3", "$companywonraces1-3" and "$companypartraces"
  • New variables "$topseller_year" and "$topadv_year" return the introduction years of award wining cars
  • Graphic "$chart_value_" will generate a chart of the company value over the entire game time
  • The new command "inputispassword" in scripts will cause an input field to display asterisks instead of their content
  • "adjustnodelimiter" will cause an adjuster to give out it's numbers with no 1000-delimiter (e.g. 1000 instead of 1,000)


As always the update is already available for download. However with the main page still down the auto updater will NOT see the update, so you will have to update manually.

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